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Game: Ernest Szoka (Ottawa Canada) Music: James Cox and Neil Aguilan Release Date: February 7th 2014 (this Friday) Platforms: Price: Free To Play Web: Contact: |
Pitch Feel like the world is against you? Free to play with reasonable and affordable IAP Game controller support (currently Android only)
Coincidentally Only One was also made entirely by only one developer Ernest Szoka, with the exception of music provided by Jimecide (James Cox and Neil Aguilan) Press PocketGamer - 9/10 "A brilliantly paced, sharp-edged brawler " TouchArcade - 4.5/5 "game with depth well beyond what you would expect" 148 Apps - 4/5 " fun is definitely how I’d describe Only One" TouchArcade - Pixely Hack 'n Slasher 'Only One' is Now Available in the App Store TouchArcade - Ernest Szoka's 'Only One' Finally Submitted to Apple Idea Only One came about by my own frustration as indie deveveloper when my first project did so poorly. I was pretty frustrated with myself and my ability to makes game so I wanted to make something to vent my frustrations and personify my experience at the same time, and so Only One was born. I often consider games a metaphor for the real life battles we experience daily as we try to accomplish our goals and fend of the constant obstacles that get in our way. It's this personal battle of trying to put together a game by yourself and being the 'Only One' in it that drove the theme for this game. Details The core game play of Only One is sword fighting. All objects are physics based so attacks will push enemies away. Sword hits that occur in relatively the same time cause a parry and both parties are pushed away. Opponents that carry shields will automatically block hits if the shield carrier is facing the attack and is not attacking in that moment, but will degrade the shield. The key to defeating an opponent is to use "position" to attack the enemy from behind where he cannot parry/block, or to use "timing" to attack just after the opponent has attacked and is vulnurable because he has let his guard down. Non mellee units like archers,wizards and slimes must be dodged or blocked. Projectiles from archers/wizards can also be deflected using the push ability or in the case of archers with a shield and the "reflecktor" ability. Deflect projectiles damage enemies and is a useful tactic to defeating them. Game is FREE to play, currency is power orbs (PWR), it's like XP. There is no special currency. abilities/stats/upgrades cost between 2400 - 8500 power. You can also upgrade those abilities further. Highest priced item is the final heart upgrade (bringing total health to 10) and costs 64000 PWR, but has little impact in winning the game since health drops are abundant. Only One is written in LUA using Corona SDK with code, art, sound effects all done by Ernest Szoka. James Cox and Neil Aguilan provide the awesome 8-bit inspired soundtrack. Only One supports game controllers on Android. Game controller support for iOS is forthcoming when Corona SDK implements it into their SDK for iOS. Android leaderboards are also planned. Trailer
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